MEED HOOPS LAB

Finishing & Attacking the Rim

Player Skills Library
Finish with efficiency, angles, balance, and touch.
Module 2 · Finishing

Finishing, Footwork & Rim Reads

Master angles, footwork, timing, and body control needed to score efficiently at the rim.

Elite finishers blend balance, touch, footwork, and defender reads—not wild layups.

Angles Footwork Touch

Finishing Foundation & Footwork

Elite finishing is built on balance, footwork, pickups, and controlled momentum.

Finishing Angles & Rim Reads

Rim reads and angles determine which finish is most efficient—not the move you prefer.

Angles & Reads

  • Read defender’s chest angle
  • Attack defender’s hip or front foot
  • Finish outside defender’s reach and away from shot blocker
  • Use rim for protection (if you can jump that high)
  • Change your driving angle on last step and alterate late vs normal pickup

Film

Layup Package

Build a complete finishing package with inside-hand, outside-hand, and extension finishes.

Core Layups

  • Inside-hand finishes
  • Outside-hand finishes
  • High off glass
  • Wide finishes (outside the shot blocker)

Film

Two-Foot Power Finishing

Two-foot finishes create power, balance, and control through contact.

Two-Foot Techniques

  • Bump finishes
  • Power-ups
  • Inside pivot finishes
  • Backboard protection moves

Film

One-Foot Speed Finishing

One-foot finishes are built for speed, angles, and avoiding rim protectors.

One-Foot Finishes

  • Float layups
  • High-speed takes
  • Long steps
  • Inside–outside angles

Film

Floaters, Runners & Touch Shots

Touch shots allow finishers to score without entering heavy contact zones.

Touch Shot Types

  • Floaters
  • Runners
  • High-touch push shots
  • Lane floaters (off 1 or 2 feet)

Film

Creative Finishing Tools

Use these finishing tools to change angles, avoid contests, and stay on-balance at game speed.

Euro Step

  • Purpose: Create a lateral lane away from the defender’s chest or swipe hand.
  • Primary Read: Defender fully commits to your initial driving line.
  • Coaching Keys:
    • Sell the first step with eyes, shoulders, and hips downhill.
    • Second step is long and across the defender’s body line.
    • Keep the ball tight to your chest or outside hip.
    • Finish outside the defender’s reach; use rim as protection if help rotates.
  • Finishing Variations: Outside-hand off glass, inside-hand scoop, Euro → floater, Euro → stride stop.
  • Common Mistake: Drifting sideways instead of attacking downhill before the lateral step.
  • Film

Hop Step

  • Purpose: Absorb contact, land on two feet, and make a controlled decision at the rim.
  • Primary Read: Defender is sliding late or backpedaling with poor balance.
  • Coaching Keys:
    • Hop into the defender’s lane, not away from the basket.
    • Land wide on two feet for stability and quick lift.
    • Keep your shoulders level and the ball tight on the hop.
    • Decide immediately: straight-up finish, pivot counter, or kick-out.
  • Finishing Variations: Two-foot power finish, hop → pivot spin, hop → up-and-under, hop → underhand scoop.
  • Common Mistake: Hopping too early and killing momentum before you threaten the rim.
  • Film

Spin Finish

  • Purpose: Re-angle your drive when the defender cuts off your original lane.
  • Primary Read: Defender turns their hips to force you outside or toward help.
  • Coaching Keys:
    • Initiate spin off contact — use the defender’s body as your pivot point.
    • Keep the ball on the inside hip during the rotation.
    • Stay low and come out of the spin already loaded to finish.
    • Read help: quick finish if no help, kick-out if second defender slides in.
  • Finishing Variations: Two-foot power at the rim, spin → inside-hand scoop, spin → high off glass, spin → quick floater.
  • Common Mistake: Spinning into traffic without first creating or feeling contact.
  • Film

V-Cut & Stop-and-Go

  • Purpose: Use misdirection and pace changes to win the first step and force recovery angles.
  • Primary Read: Defender is hugging tight or over-sliding to cut off your drive.
  • Coaching Keys:
    • V-cut: hard plant one direction, then explode out of the cut into space.
    • Stop-and-go: sharp deceleration, eyes up, then sudden re-acceleration past the defender.
    • Use shoulder and eye fakes to sell the slow or retreat.
    • Attack the opened hip or top foot immediately after the change of pace.
  • Finishing Variations: Long-step layups, inside–outside finishes, push floaters, off-foot layups.
  • Common Mistake: Slowing down too long and letting the defender recover fully.
  • Film

Contact Balance & Body Control

Elite finishing demands the ability to absorb contact and stay on rhythm.

Contact Techniques

  • Shoulder-to-chest contact
  • Absorbing bumps on stride stop
  • Creating separation without extending
  • Landing on balance

Film

Finishing vs Shot Blockers

Shot blockers want timing. Take it away with late pickups, angle changes, and rim protection finishes.

Pick-and-Roll Finishing (PNR)

Learn when to stride stop, when to float, and how to time finishes against bigs in coverage.

PNR Finishing Concepts

  • Snake dribble into stride stop
  • Pocket gather finishes
  • Taking inside angle away from big
  • Late timing on drop coverage

Film

Transition Finishing

Scoring in transition requires speed, timing, spacing, and control under chaotic movement.

Transition Concepts

  • Push dribble forward, not sideways
  • Angle change to beat last man
  • Finish early before contest arrives
  • Deceleration footwork for control

Film

Finishing Film Room & Drill Library

Study finishing masters. Build a complete finishing package from the ground up.